Showing posts with label darknets. Show all posts
Showing posts with label darknets. Show all posts

Wednesday, March 4

Why TV Lost

Rarely do you see things put so susinctly. Sometimes I could just kiss Paul Graham, but that would be kind of weird and creepy. :)

He captures the inevitability of the TV vs. Internet war, the sheer obviousness and the magic and slaps it all down in a few hundred words like it was meant to be.

From: Why TV Lost
About twenty years ago people noticed computers and TV were on a collision course and started to speculate about what they'd produce when they converged. We now know the answer: computers. It's clear now that even by using the word "convergence" we were giving TV too much credit. This won't be convergence so much as replacement. People may still watch things they call "TV shows," but they'll watch them mostly on computers.

What decided the contest for computers? Four forces, three of which one could have predicted, and one that would have been harder to.

One predictable cause of victory is that the Internet is an open platform. Anyone can build whatever they want on it, and the market picks the winners. So innovation happens at hacker speeds instead of big company speeds.

The second is Moore's Law, which has worked its usual magic on Internet bandwidth. [1]

The third reason computers won is piracy. Users prefer it not just because it's free, but because it's more convenient. Bittorrent and YouTube have already trained a new generation of viewers that the place to watch shows is on a computer screen. [2]

The somewhat more surprising force was one specific type of innovation: social applications. The average teenage kid has a pretty much infinite capacity for talking to their friends. But they can't physically be with them all the time. When I was in high school the solution was the telephone. Now it's social networks, multiplayer games, and various messaging applications. The way you reach them all is through a computer. [3] Which means every teenage kid (a) wants a computer with an Internet connection, (b) has an incentive to figure out how to use it, and (c) spends countless hours in front of it.

This was the most powerful force of all. This was what made everyone want computers. Nerds got computers because they liked them. Then gamers got them to play games on. But it was connecting to other people that got everyone else: that's what made even grandmas and 14 year old girls want computers.


After decades of running an IV drip right into their audience, people in the entertainment business had understandably come to think of them as rather passive. They thought they'd be able to dictate the way shows reached audiences. But they underestimated the force of their desire to connect with one another.

Facebook killed TV. That is wildly oversimplified, of course, but probably as close to the truth as you can get in three words.

Saturday, July 21

Darknet culture and the Harry Potter leak

My friend Raymond from Copenhagen did an awesome write up on some of the behind the scenes culture that went on before the Harry Potter leak and the corresponding Newsweek article.

It's truly fascinating and unlike anything I've read before.

Re: Evil Vlog is... Darknets and the Harry Potter leak

Here are some Cliff notes on his writeup and the corresponding Newsweek article

1) the NEWSWEEK writer admits to downloading, or at least attempting to download, a pirated copy of the book

2) it's overwhelmingly obvious based on the opinions of those in the Newsweek article this leak will in no way effect sales of the book and does in fact enhance the experience of the fans.

2) What really undermines and subverts the piracy efforts are scores of fan fiction... only a true fan would be able to tell the real from the fake.

4) Raymond's posts takes a look at the behind the scenes culture and collaboration on transcribing the book by multiple groups who are all competing to be the first to release a pirated copy. They are not driven by anything other than pride and being big fans.

5) Raymond's post documents the remarkable transparency of these groups, even documenting the Newsweek reporters direct contact with one of the P2P groups transcoding and leaking the book on Pirate Bay.

6) The Newsweek article while pointing out the inherent impossibilities in stopping piracy both inside the publishing world and by fan culture also documents how remarkably pervasive watermarking technologies are getting. While the age of DRM may be finally slowed or stopped moving forward we're now entering an even more dangerous age of ubiquitous watermarking. Soon every digital good you make and every digital good you buy will be watermarked and traceable back to you. This is a very scary thought, which has implications well beyond piracy such as freedom of speech.

Hopefully more later, that was just the cliff notes.